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Average Dmg Vs Dexterity

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Average Dmg Vs Dexterity

average dexterity

With Dexterity we have 400 points (3 max dmg/point) = 1200 max dmg Since this is only the max, the average damage generated will actually be half 1200/2 = 600 With a 72% chance of critical strike the average dmg (600.. Dexterity (DEX): Dexterity encompasses a number of physical attributes including hand-eye coordination, agility, reflexes, fine motor skills, balance and speed of movement; a high dexterity score indicates superiority in all these attributes.. Unlike the other ability scores, which render the character unconscious or immobile when they hit 0, having 0 Constitution is fatal.. An ability score is a natural number, with a value of 10 or 11 representing average human ability.. Intelligence (INT): Intelligence is similar to IQ, but also includes mnemonic ability, reasoning and learning ability outside those measured by the written word.

average dexterity

Average Dmg Vs Dexterity TestAverage Dmg Vs Dexterity MeaningIn the Dungeons & Dragonsrole-playing game, game mechanics and die rolls determine much of what happens.. Dexterity affects characters with regard to initiative in combat, ranged attack rolls, armor class, saving throws, and other physical skills. 2

These mechanics include:Ability scores, the most basic statistics of a character, which influence all other statisticsArmor class, how well-protected a character is against physical attackHit points, how much punishment a character can take before falling unconscious or dyingSaving throws, a character's defenses against nonphysical or area attacks (like poisons, fireballs, and enchantments)Attack rolls and damage rolls, how effectively a character can score hits against, and inflict damage on, another characterSkills, how competent a character is in various areas of expertiseFeats, what special advantages a character has through natural aptitude or training1Ability scores2Combat2.. Wisdom influences the number of spells a divine spellcaster (such as clerics, druids, paladins, and rangers) can cast per day, and the effectiveness of said spells.. It also affects certain mental skills Wisdom (WIS): Wisdom is a composite term for the character's enlightenment, judgment, wile, willpower and intuitiveness.. Intelligence dictates the number of languages a character can learn, and it influences the number of spells a preparation-based arcane spellcaster (like a Wizard) may cast per day, and the effectiveness of said spells.. The higher a character's constitution, the more hit points that character will have. 3

It also affects saving throws and linked skills Charisma (CHA): Charisma is the measure of the character's combined physical attractiveness, persuasiveness, and personal magnetism.. 1Armor classAbility scores[edit]All player characters have six basic statistics:[1]Strength (STR): Strength is a measure of muscle, endurance and stamina combined.. Constitution also is important for saving throws, and fatigue-based general checks.. Dexterity is the ability most influenced by outside influences (such as armor) Constitution (CON): Constitution is a term which encompasses the character's physique, toughness, health and resistance to disease and poison.. Strength affects the ability of characters to lift and carry weights, melee attack rolls, damage rolls (for both melee and ranged weapons), certain physical skills, several combat actions, and general checks involving moving or breaking objects. 5ebbf469cd

0 28) (600 2 0 72) = 1032 Reduce this value by the pvp reductions 1032 / 6 = 172 172 = the average damage gain in pvp from.. A generally non-beautiful character can have a very high charisma due to strong measures of the other two aspects of charisma.. Charisma influences how many spells spontaneous arcane spellcasters (such as sorcerers and bards) can cast per day, and the effectiveness of said spells. 5